Director of the Game ‘Avowed’ Says AI Can’t Replace Human Creativity

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As in the video Games are facing a lot of trimming, taking narrative acts The biggest hitsThe Over the past few years, the work of this industry has decreased – more than 5,6 roles were eliminated in 2021 and 2021 – these creative professionals who create the story elements of the game and are creative professionals who are sensitive to a title.

Even the director of the game Avid, Carrie Patel – A successful writer and narrative developer with more than a decade experience in Game Studios Obcidian entertainmentLace Philos Lucky he was able to start his career a few years ago. He cannot think of trying to enter the industry in today’s situation.

Patel says “It seems to be more difficult and hard to find a way.” “I have heard the rented colleagues in the last three or five years to say the same thing.”

Patel has been with Obcidian since 20, when he first started as Narrative Designer PillarA roll-pling game Released in 2015The He was Narrative Coled in the 2018 sequel, Everlasting pillar II: DeadfireAnd went to work in the narrative design for 2019 Outer WorldsThe

AvidThe first person’s fantasy RPG sets the same universe as Obcidian as praised Pillar Series, today is available in the Windows PC and Xbox Series X through initial access. The official launch of the game is Tuesday, 18 February.

Patel is interested in launching a title with a rich, immersive story – especially as the talent needed to create this national game becomes more scarce in the industry. “I think the RPGs, especially the kind of kind we create, gives the players the opportunity to show that they are deep, short and interested in games that respect their time,” he says.

The success of Obcidian storytelling is reluctant to rely on artificial intelligence. Patel says “Good game stories are written by good narrative designers.” The use of AI in the studio has increased over the past few years; A survey of industrial staff Published early this year Reported that 52 percent of respondents say they have worked in companies using generator AI to develop games.

Can have outside and nature in the picture

Scene from AvidThe

Courtesy of OBCidian Entertainment

The figure may contain adults and individuals

The game is an initial manifestation today.

Courtesy of OBCidian Entertainment

Despite the corporate interest in technology, game makers are less positive about AI than in the past years. “I don’t think any technology will replace people’s creativity,” Patel said. “I think what makes our games special, our stories are special and our dialogues and characters are especially the things that I haven’t seen an AI replica.” Other developers are definitely trying. Last March, Ubisoft has displayed a Conversation generator AI prototype It allows the players to make voice-chat with the non-player character.

Patel feels encouraged by reception in games with such complex details Baldur Gate 3Which speaks “this thoughtful, sometimes audience for complex games”.

“Our goal has never been made of the longest game that you are going to spend a few hours,” Patel said. “Our goal is to always create a great game that gives you an adventure that you think you are in the center of this immersed new world.”

The person in the picture can have tattoos of the skin adults and clothing

AvidIts general publication is February 18.

Courtesy of OBCidian Entertainment

The image of the image out of nature can contain the flammable light landscape field Grasland Plateau in the sky and the countryside

It takes place Pillar The Universe.

Courtesy of OBCidian Entertainment

Although Patel says that the culture of each party will be somewhat different, depending on it, the view is the main topic of leadership. “It is important to decide what people are doing, making enough decisions to drive the project towards the end” “” It means to be open to the response to what is still working, or not. “A team you want can be an organism that always improves,” she says.

Less effective: Meta Mark Zuckerberg, who recently said that companies needed more “Masculine power“In their workplace. Technology companies return their programs with diversity, equity and inclusion, and politicians aims at the policies that help the marginalized community, the opposite of Patel’s leadership and attitude “masculine power”.

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